Preferences: Advanced
Me → Preferences → Advanced has the caches, interface size, hover tips and a few other options. The
tab scrolls.
Caches
Slipstream keeps downloaded textures, sounds, meshes and so on on your disk, so places you've been load
faster next time.
| Option |
What it does |
| Cache size |
Disk space for the main cache, from 896 MB to 262144 MB (256 GB). The default is 16384 MB (16 GB). Bigger means fewer re-downloads when you go back somewhere. |
| Clear Cache |
Empties all the caches (on the next restart), including the sound and GPU-ready texture caches. Try this if textures or objects keep looking wrong. |
| Cache location |
The folder the cache is kept in. Browse picks another folder (for example on a bigger or faster drive); Default Location goes back to the standard one. |
| Sound cache location, Sound cache size, Keep decoded sounds between sessions |
See Sound cache. |
| GPU-ready texture cache, Texture cache size, Texture copies in RAM |
See Video memory. |
Interface
| Option |
What it does |
| UI size |
Makes the whole interface bigger or smaller. |
| HUD Scale |
Makes HUDs bigger or smaller. |
| Show hover tips on objects, avatars and land |
In-world hover tips on or off. Show tips on all objects, not just interactive ones and Show tips on land add more. See Hover tips. |
| Tooltip delay |
How long the mouse rests before a tooltip appears. |
| Show script errors in |
Where script error messages appear: Nearby chat or a Separate window. Untick to hide them. |
Other options
| Option |
What it does |
| Allow Multiple Viewers |
Lets you run several copies of Slipstream at once, for example for a second account. On by default. Each extra copy writes its own log (Slipstream-2.log and up). |
| Show Grid Selection at login |
Shows a grid choice on the login screen, for logging in to other grids such as the Beta grid. |
| Show Advanced Menu |
Adds the Advanced menu to the menu bar. |
| Show Develop Menu |
Adds the Develop menu, with tools for testing and troubleshooting. Most people never need it. |
| Remembered Usernames |
Manage the usernames remembered on the login screen. |
| Default Creation Permissions |
The permissions new objects, uploads and scripts get. |
| Import from Another Viewer… |
Bring settings and chat history over from another viewer. See Importing from another viewer. |
| Accurate rigged mesh picking |
How clicks and hover tips work on worn mesh (bodies, clothing) and animesh. See below. |
Accurate rigged mesh picking
This decides whether clicking someone's mesh body, clothes or an animesh hits exactly what you see.
| Option |
What it does |
| Off |
Worn mesh and animesh can't be clicked; avatars are picked by a rough invisible shape. |
| With ray tracing (default) |
Exact clicking, free when you use any ray-traced setting. Without ray tracing, it still works for clickable worn items (touch-scripted attachments) and animesh. |
| Always (slower without RT) |
Exact clicking on every worn mesh, always. Without ray tracing this can cost a few milliseconds per frame in crowds on slower graphics cards. |