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Graphics & performance

Presets

On first run Slipstream picks a graphics preset for your GPU: integrated graphics start low, cards without ray tracing start mid-high, and ray-tracing cards with plenty of VRAM start high. You can change it any time in Preferences → Graphics; "Reset to recommended" in the advanced graphics panel re-applies the choice for your GPU.

Shadows

Shadows are the biggest single cost in busy scenes.

Control Where What it does
Shadow quality Graphics → Advanced Sun/moon shadow map resolution (Low 512 … Ultra 2048)
Shadow updates Graphics → Advanced Realtime re-renders every cascade every frame; Balanced/Performance update distant cascades less often
Projector shadow budget Graphics → Advanced How many spotlights cast shadows at once (0 = none). Moving stage lights are expensive

If a busy club or event is slow, drop the projector shadow budget first (to 0–4), then shadow quality.

Ray tracing

On RTX 20-series / RX 6000 or newer, spotlight (projector) shadows can be ray traced: exact, with no light leaking through walls. Pick Ray traced for projector shadows in the advanced graphics panel (debug setting RenderVKProjectorShadows = 2). Without supported hardware, ray tracing switches off automatically.

FPS limit

Graphics → Advanced → FPS limit (next to VSync) caps the frame rate; 0 is unlimited. It only waits when you're already faster than the cap, so it never slows a frame that is below it.

High-DPI displays

Slipstream renders at your monitor's full resolution and scales the UI by your desktop's scale factor. If the UI is too big or small, adjust Preferences → Advanced → UI size.

Measuring performance

Turn on the debug setting RenderVKGpuTimers for a minute in the slow spot, then attach your Slipstream.log to a bug report. It records how long each GPU pass takes, which tells us exactly what to optimise.